EPIC SPELL WARS OF THE BATTLE WIZARDS: RUMBLE AT CASTLE TENTAKILL: A spell casting romp through the guts of your enemies (and your friends!)

EPIC SPELL WARS OF THE BATTLE WIZARDS: RUMBLE AT CASTLE TENTAKILL: A spell casting romp through the guts of your enemies (and your friends!)

Gore Blimey: Epic Spell Wars is an unashamedly graphic sorcery-fest.

Making an expansion or sequel to a popular board or card game can be a daunting task. You're seeking to take the essence of what made the first game so good, and build on its success, whilst adding enough new and interesting content to keep it fresh - all without upsetting the balance of the game. Few companies can pull this off, but one that can is Cryptozoic Entertainment, with its latest Epic Spell Wars release - Rumble At Castle Tentakill.

Much like the base game,
Duel At Mt. Skullzfire, Rumble At Castle Tentakill is all about putting together spell cards in order to blast your friends with the incredible “Sir Mix-A-Little’s In-Graven Bob” or Visha Vindasmack’s Pollenating Cockatwice” ... Each player has a hand of cards with which to construct their spells, made up of sources (the wizard casting the spell, who adds their own power), qualities (the nature of the spell, which changes and improves upon its power) and deliveries (which have stronger or weaker effects, depending on the type of cards that preceded it).

You can choose to use a variety of different types of spells, such as dark, elemental, primal and arcane, or play cards which match your delivery type, which means that you’ll have more dice to roll for the chance of a stronger finishing effect. The initiative order depends on how many cards are involved and the number on their spell's delivery card. Do you use a more powerful spell, and run the risk of being killed before you can cast it, or do you use a weaker spell in order to sneak your damage in first?

Bad Gramarye: Spells mix fluidly, and are really fun to say!

It's a beautiful sight to behold, as the cards are a nice quality and the art is fabulously gratuitous, created by Nick Edwards in splashes of violent colour. The cardboard standee of the eponymous castle is impressive (and in this version, important!), while the tokens... feel a little lacking in comparison, to be honest, as they’re simple cardboard disks which feel a little flimsy in my admittedly huge fingers. But no matter, as the game itself feels solid and consistent, being easy to play and fairly difficult to master.

It's a fun game which I heartily recommend playing with other, louder people - but therein a problem lies. Despite the many combinations of spells available, the more time and people playing this, the faster the content will start to reoccur. Luckily, this is an expansion/sequel which is fully compatible with
Duel At Mt. Skullzfire, so combining your decks leads to a whole heap of fresh combinations. It can be fun with fewer players, but for the most part, you want to get stuck in with a good three or four to have the most riotous of games.

Casting a shadow: Wizards possess their own style, but they function the same – blasting with spells!

Title

Epic Spell Wars of the Battle Wizards: Rumble At Castle Tentakill

Price

£19

Developer

Cryptozoic Entertainment

Publisher

Hobby World

Artist

Nick Edwards

Players

2 to 6

Age

15

Released

05/13/15

Expansions

This IS an expansion.

Sequels

To Epic Spell Wars of the Battle Wizards: Duel At Mount Skullzfire

Playtime

About 30 minutes

Lifetime

Medium

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